Most of the assessment techniques hinge on polls or similar feedback mechanism that collect user input. On the surface they seem limited to lower order thinking skills – and many of the examples showcase knowledge-based assessment. This seems contradictory to the rich environment the second life provides. That is, we have access to an environment that gives us the ability to work on synthesis activities but the assessment tools are limited to lower-order knowledge-based learning. However, some of the polling features suggest ways that teachers might engage the class as a whole to foster a higher-level discussion. Also, teachers can use the assessment tools to create “Socratic quizzes that point the students in the right direction. The “click balls” at Talkin’ Assessment in Second Life could be used in this way. as they provide rapid ongoing feedback. (http://www.bretagdesigns.com/technologist/?p=92).
In terms of data collection and grading, web 1.0 courseware like blackboard is still more appropriate. However, these systems lack the active participation and SL has more potential for assessing higher level thinking skills. In science labs, teachers are trained to make assessments through observing their students work and solve problems. They should be able to place students into broad grade level categories by engaging them and discussing outcomes and observing builds. The “click ball” type of assessment has the potential to address key knowledge themes allowing teachers more time for the later assessment.
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